Research of diegetic sound carried out in AS is something that we can again use and consider in the production of our trailer.
Foley Artists
Foley is the reproduction of everyday sound effects
that are added to film, video, and other mediums in post-production to enhance
audio quality. These reproduced sounds can be anything from the swishing of
clothing and footsteps to squeaky doors and breaking glass. Common items used
for different sound effects include:
- A thin stick makes a whoosh
- An old chair makes a controllable creaking sound
- A heavy staple gun combined with other small metal sounds make good gun noises
- Gelatin and hand soap make squishing noises
- Frozen romaine lettuce makes bone or head injury noises
- A heavy phone book makes body-punching sounds
History- The Wilhelm Scream
The Wilhelm scream is a film and television sound
effect first used in 1951 in Distant Drums. The sound effect was taken on set
in one take and is a high pitched man screaming. It became very popular in the
industry (its use often becoming an inside joke) after it was used in Star Wars
and many other films, shows and video games. The scream is often used when
someone is shot, falls from a great height, or in general dramatic death
scenes.
The sound is named after Private Wilhelm, a character
in The Charge at Feather River, a 1953 western in which the character is shot
with an arrow. This was believed to be the third movie to use the sound effect.
The Wilhelm scream began to become popular when
Benjamin Burtt Jr. found the original recording (which was labelled as
"Man being eaten by alligator") and put it into a scene in Star Wars
Episode IV: A New Hope. Following on from this, Burtt began using the effect in
other films he worked on; including projects with George Lucas or Steven
Spielberg. Other sound designers and executives in the industry picked up on
the effect, and used the scream in more productions creating an ongoing
tradition in the film industry.
Our Production:
As our piece is an urban drama, it will involve a lot of action scenes that will feature in the trailer. The previous video shows the creation of diegetic sound effects an action scene involving a fight. This is useful to us as it is something we hope to include in our trailer. As opposed to the more subtle and eerie noises we used in AS media, we will need to experiment with more noises of punching and running etc.
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